All posts tagged: Constructed language

©2013 SnowSkadi

You See a Gazebo

It’s one of the most famous stories in tabletop gaming history. I was well into my gaming career when I first heard it, as well as a little amazed that I hadn’t heard it prior because I had, for a brief time, gamed with one of the Cal Tech RPG groups, and you’d think that’s just the sort of thing that they would have gleefully shared with anyone and everyone. But heh, I was was also that rarest of creatures (at the time,) a female gamer, so maybe they didn’t think think it was the right way to impress me. Follow the link above for the full and complete tale, but to paraphrase: once upon a time a group of terrifically smart people got together for an evening of make-believe and during the session, the DM explained that there was a gazebo. It was white, it was large, it was just sitting there. What followed was worthy of an Abbott & Costello routine, because it never occurred to the DM  that his player might have no clue …

©2013 Kalen Chock

To Conlang or not to Conlang?

I am a fan of world-building, as anyone who knows me can attest. This stems largely from my first novel (still in the process of being re-written,) called Game of Empire, which was based (as so many fantasy novels of my generation are) on our weekly D&D games. Now, said games were undeniably epic, and the primary DM (my ex-husband, as it happens) was truly a genius at crafting suspense, pacing and riveting, edge of seat excitement. He could reduce grown adults to tears. We thanked him for it. A campaign world for a D&D game doesn’t need need to be fresh and original. In fact, I think you could make the argument that it’s better if it’s not. If a player can hit the ground running with an elevator treatment like ‘My character is an elf from the forests who has left her home to find the magical artifact stolen by a band of orcs in the raid that killed her parents‘ it’s really all to the better. Thanks to Peter Jackson, everyone knows what that …